From Liquid Passion: The last thing Arata expected was for his cousin that he'd almost forgotten about to show up on his doorstep. But it soon becomes apparent that Kazuto is not what he appears to be.
This is a world where there are three classes- Royals, Nobility, and Commoners. The Commoners are at the mercy of the Royals and the Nobility. There is magic, and an elusive siren...how does it all come together?
There's a game going around Japan called 'Rabbit Doubt'. The premise of the game is that all of the players are rabbits in a colony, and one amongst them is randomly chosen to be a wolf that infiltrated the group of rabbits. Every round, the wolf kills off a rabbit, and every round, the group tries to figure out which of the rabbits is actually a wolf in disguise. Sometimes the kids who play this game decide to meet up in person, and Yuu, Mitsuki, Rei, Hajime, Eiji, and Haruka have done just that. Unfortunately, one of them has decided to take on the mantle of the wolf and has already killed once. Who is the wolf, and can they be stopped before everyone meets a very unpleasant end?
On the secluded island of Rokkenjima, owned by the rich and powerful Ushiromiya family, mysterious murders begin to occur as outlined on the epitaph of the Golden Witch Beatrice, whose existence has been continually denied by Battler Ushiromiya. When Beatrice defaults a win against Battler, she loses the will to continue and withdraws. As Battler waits for her to awaken, the witches Bernkastel and Lambdadelta wreck havoc upon the game board and the fates of those on Rokkenjima. When Battler re-enters the game to take the game board back for Beatrice, he discovers the circumstances have changed. In 1986, detective Erika Furudo has joined the inhabitants of Rokkenjima, approaching the murders from a "mystery" perspective in contrast to Battler's approach of "anti-fantasy" and denying magic. As Erika's investigation begins, the consequences of Natsuhi Ushiromiya's past actions regarding an offer from the family head, Kinzo, surface.
After her normal, happy life shatters, Tokiko and her father move to a small seaside town to live with her grandmother as sixth grade starts. There, the sound of the waves brings back a distant memory from when she visited seven years ago, a memory of almost drowning in the sea and being saved by a merman. Are there really mermaids in that sea? Tokiko adjusts to her new life in the small town as she holds out hope of once more meeting the merman who saved her.
With her parents dead or missing, Azuma has been taken into her uncle's family. However her new family has been harshly abusing her, to the point she has become so mentally unstable she developed the rare syndrome of Alice in Mirrorland, which makes her see things that shouldn't be there reflected on mirrors, water, glass, etc. Everything begins when the things she sees start affecting the real world directly, and the barrier between reality and illusion breaks apart. Welcome to the world at the other side of the mirror. Welcome to wonderland.
From Iskultrip Scans: Uemura Takitarou is a Genius Cosplayer who can change himself from head to toe. One day, he finds his only friend, Asami Kusaka, killed by the Night Blindness Man, a serial murderer who gouges out the eyes of his victims. Tominaga Hana, a model, discovers his talent and recruits him for the company, UC, an office that solves mysteries and crimes by manipulating rumors/urban legends. Can Uemura track down the person who killed Kusaka?
Yoruko thinks that the murder her brother committed seven years ago is a secret to only between them. But the sudden appearance of the victim's hairpin as a present during Ryuuichirou's birthday party makes Yoruko wonder if somebody else knows about their dark secret.
Sasafune Koyama is a young writer who decided to visit his grandparents for a change. When he was waiting for their return, he stumbled onto a weird wooden box filled with a manuscript titled Kakutei. It's actually the unfinished work of the ancient writer Chidori Yukimura who died from sickness at the early age of 29. Kakutei is an inn hosted by Amanan, who lives on the life force of their guests, mainly people who get pulled into the world inside the manuscript after reading it. Unfortunately Sasafune is quite weak in body, so he won't be a very good 'food supplier.' That's why they decided to let Sasafune go as long as he brings another guest to the inn.
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From Sura's Place We were all underdogs at one point of our lives. Sad but true but now it is time for some payback ...
Second year middle school & 14 year old, Amano Yukiteru, is a boy who has a problem with making friends. He keeps a diary on his cell phone of the things he witnesses, believing himself to be a bystander to the world's happenings. Yuki's only salvation from solitude are his imaginary friends, one of whom turns out to be the not so imaginary Deus Ex Machina, an apparent lord of time and space. Deus tells Yukiteru he's planning a 'fun game' and upgrades his cell phone to a new model which predicts the future. Yuki is quick to abuse his new power but is brought back to earth when the diary predicts his own death. After managing to fend off his would be murderer, Yuki discovers Deus's game involves himself and eleven others with precognative diaries to fight to the death for an incredible prize going to the last man standing. Outgunned and desperate to survive, Yuki teams up with Gasai Yuno, his psychotic stalker who'd do anything from killing to dying for him. A spectacular story full of twists and double crosses ensues as the twelve diary holders scramble to find each others' identities while keeping themselves alive.